From the pen of Zaduth-Jar, lecturer of Xenology,
subdivision of Zoology,
division of Anatomy,
school of Holosomatic Sarcaphigination,
seventh discipline,
Academy of Sarcaphogi, Hall of Corundum and Ivory, Eighth Level, city
of Bes-Tharal,
To his eminence, Al-Fath-Hunda'ath-Banezub-Hazraa,
Celestial of the fourteen hundred and fifty-sixth ordinal, twelfth custodian of
the sine of the root of the speculative fifth immaterial bipolar prime, and
you'll forgive me if I leave aside your other titles as I'm sure I would mangle
them anyway, Everchanging Hallway, Kumatru Academy,
the Djinn Cities,
Greetings, old friend.
These are dangerous times,
and I hope this letter finds you well. It is not altogether without risk for
either of us that I send it, and yet my enthusiasm for your researches is so
great, I could not restrain myself any longer. I have gambled that the renown
of the message-bearer in both our lands will protect this poor epistle from
unwanted eyes; and my gratitude to Theralda Glaivesforge for not merely bringing me your fascinating
manuscript, but going so far as to bear this worthless epistle in return, is
boundless. What right I, a minor academic in a suspect and disregarded field,
devout coward, and miserable cook, have to the friendship of a Dwarven Heroine,
is beyond my understanding. For that, and for our correspondence as well, I can
only thank the Sleepless Fathers Below with incredulity.
Well, enough of that
offal, and on to the flesh of the letter. I cannot tell you how honored I am
that you not only sent me your manuscript, but translated it into (fluent!)
Middle Keeper. Naturally the original would be beyond my ken, but I had feared
to have to brush up on my Literary Dwarvish. What an
odd treat to see our own lovely howls, barks and hisses in your calligraphic,
curlicued hand. I am honored.
In another side note (I am
growing doddering, and long to be embalmed, but as usual the honor passed me up
this year), I truly sympathize with what I take to be your o-so-subtle
complaints at the lack of recognition of your peers. (You will forgive my
bluntness as always!) I certainly have gnawed that bone enough! Ironic, of course, that our shared line of
inquiry, which I take disgusts your Kumatru fellows
by its corporeal grossness and transitory physicality, is regarded by my
colleagues as impractical and ethereal philosophizing. "Gawking at the
prancing pump-bloodies when there's burying to be done", as the saying
goes. Just as your Kumatru Academy, with its inquiry
into the physical world, is a bit suspicious to begin with, so is Holosomatic Sarcaphigination
almost entirely out of fashion; even commoners -- from poisoners down to
bricklayers -- are going in for embalming or fire burial these days. And while xenosarcophigination is a respectable trade (brings the
gold in, anyway), a preoccupation with living members of other species
has always been seen as suspect, and in the current political climate, well,
heretical is no exaggeration. I'm sure you understand. Your request for empirical
data from my work is, if I understand you floaters, as iconoclastic and radical
in your terms, as it is brilliant.
But I've yipped enough
like a restless pup. On to your lovely "bible of the nations" (if I
may so abbreviate its, ahem, rather lengthy title).
I will try to keep the
scalpel sharp, and direct my comments not to the excellent accuracy of the
work, but to a few minor points where my experience differs, which you may wish
to take into account.
CYCLOPSES. While the one-eyes in these parts are consistently
orange, I myself have seen several specimens of different hues on the cutting
table during my apprenticeship in Bar-Thadarak.
Maroon is not uncommon in that region, ochre is not unheard of, and in one case
I viewed a lovely male, one of the great ones, who was a garish purple. He had
particularly compelling intestines, smooth and translucent, like great tubes.
(I must comment that you seem particularly preoccupied with the exterior
features of the nations, whereas naturally the innards are more interesting to
me, as well as the consistency, weight, and durability of the component
materials, even though I am myself no Embalmer. I will restrict myself for the
moment to commenting on exterior features, since that seems to be your
interest). Woad seems universal. I cannot confirm myself that the Monoscopes of
the far cold South are covered with thick white fur, but that is the rumor.
They are reputed not to use woad nearly as much, and to be correspondingly more
passive. I believe Cyclopes do not write, other than the tatoo
and petroglyph arts, which in most cases, so I have heard, have more to do with
the inherent visual and sensual qualities of the forms inscribed at the moment
of inscription, and little to do with an abstract, formal code. (It was once
put to me something like, "the meaning at the moment of writing and at the
moment of seeing have nothing to do with one another. If they did, it would be
a djinni lie." Your pardon.)
Eucharia, by the way, is technically illegal in lands which
honor the so-called Keeper Code, but we rarely enforce the restriction. I
actually observed an instance in a class on Somaphagy
during my school years.
I thought it interesting
that you attributed "anatomy" to the one-eyes -- I would have thought
that more one of ours! And yet, of
course, come to think of it, it is the study of the Body, after all.
DJINNI
I will remain largely
silent on your own inscrutable species, my friend. I was interested to note
that you list only male and female genders. At birth, certainly, I suppose; but
perhaps I have misunderstood your social organization or concept of gender, but
the importance of eunuchs in your society, as well as the Palini
transformation, seems worthy of note. (If I offend by speaking of such matters,
you will forgive a foolish old hound, I hope).
DWARVES
Excellent review. You
neglect the critcal importance of the guilds and masterhalls in their social organization, I think; Theralda would be of more help than I on this point. To be
frank, I find the endless politics between Heroes, Heroines, Guildmasters, Clan Patriarchs and so forth in her stories
somewhat boring. You allude to the origin of their odd reproductive
arrangement, but I have always found Fingle's brave
but misguided attempt to recapture dwarven isogynofertility
by consorting with Unmaking itself, and what it cost him and his people, to be
the most fascinating part of the story.
Theralda attests that in far Utabo,
across the Eastern sea, there is a different phenotype of dwarves, with ebony
to bronze skin, generally white hair the texture of sheep's wool, and catlike
eyes; other than the eyes they resemble shorter, stouter variants of some of
the human tribes, and there being few elves in Utabo,
supposedly they interbreed with humans.
This is strange, given that Dwarves have no particular sympathy with the
House of War, and indeed are natural allies of the Gargoyles; but then the same
is true of their liaison with Elves, in that strictly speaking their House is
closer to ours than to our Elven enemies. It is in the nature of the dwarven
curse, I suppose, that they are thrown into relation with creatures physically
similar to themselves, but ideologically in conflict. I am told there were
several attempts, in the era of the Dwarven King Thedral,
to interbreed with nymphs and dryads, in
order to replace their
dependence on the Seelie court with the more palatable and stable denizens of
Nature; but these unions were not fertile. In any event, these Utaban Dwarves are masters in the working of iron, which art
they are said to have originated, in precious stones, and in explosive powders,
which they use in the inevitable wars that break out between their city-states
and the aggressive human tribes to whom they are related by blood.
The very fact that Dwarves
are capable of interbreeding with humans and elves is believed by some to be an
aspect of the curse. Most of the Nations
are incapable of fruitful unions across Houses, although Satyrs and Elves are
believed to be capable of progeny, and then of course there are the Sompsychoi, now extinct but well preserved (there are
several mummified here in Bes-Tharal), which have
been proved indispuably on anatomic grounds to be
admixtures of Djinni and Cyclopes, having three eyes, enormous frames, and
intricate patterns of orange and blue upon their skins. What is not known is
whether these were produced by a natural union, or whether they were the work
of some twisted Mage, possibly of Unmaking.
Misfits, under the right
conditions, are believed to be capable of interbreeding with anything.
In Utabo
there are also rumored to be Foxpeople, denizens of
Nature like the Satyrs, who might be capable of offspring with Keepers.
ELVES
Well, I will not get
overly political with you, old friend, but I must say I found this part
difficult reading. At some moments I half wondered if you had decided to
provoke me; some outbreak of that abstruse djinn humor that leaves us burrowers
frustrated and annoyed. Grace is, I suppose, subjective, but the ever-prancing
restlessness, the shiny frippery, of these soft chatterboxes; the idea that
this has entranced you enervates me. Your tone seems altogether one of romantic
infatuation: you neglect to tell of the drunken elvish crooners lying
unconscious in pigswill whom I have seen outside human taverns during brief
truces in the Kail Interregnum (their cloaks hardly "impeccable"), or
the obsessive whoring of the Seelie court. I hope I do not intrude too roughly
on your sensibilities: I know most Djinni flinch at speech about the body and
the sexes, but you are a xenologist, after all. To understand the elves you must
understand their obsession with the sensual. To my mind the Cyclopes, with
their brute immediacy, are at least steadier than the Seelie Mob. To the
cyclopes the body is simply all there is. To you and yours, it is nothing, a
flawed and inconvenient vessel. To my
kind, it is interesting for its parts, and their cycle; edible, combustible,
separable; the simple boat of this Middle Passage to the Lower-and-Finer
Realms. But to those shiny horrors, it is an endless curiosity, a toy,
something they must constantly fiddle and play with, like hot-bottomed geese.
And yet they cannot be honest about it, as satyrs are. Hypocrites, hiding
behind a sham of dignity. Eagles indeed: they are a flock of endlessly honking
geese, and it makes me tired to think about them, makes me long even more for
the Peace I am denied.
Sorry to howl like a
rabble-rousing charioteer, friend: you know I am even-tempered and a lover of
peace, and can be civil even to Seelies. But you have
provoked me with your childish adoration, and I feel I must lay you straight.
(We won't even discuss your "catspaw" comment).
GARGOYLES
Mysterious indeed, these
creatures. I wish I were at liberty to discuss our arrangement with them, but loquacious
old fool that I am, I am still not about to tempt the Justicars.
HUMANS
Personally I have always
found humans annoying. They do bring destruction and death in their wake, true,
which is all to the good: move graves, more beings who enter into the still
dark. Death by axe or arrow is no more and no less lovely than death by poison,
age or disease, though it is messier. But their clamoring disorder, their
skittishness is often disturbing. Battlefields of rotting bodies do not please
me, when there is no care taken with the remains, no solemnity, no pause. It is
often said that humans are brave, but they are not what we call brave; they
want to live. Their supposed acts of courage are like the thrashings of a
trapped animal. They do not solemnly go into battle as a path into the Night.
Now, certainly there can be a beauty to such thrashings as well; sometimes they
throw the approaching Night into final relief. Humans do fear in abundance, and
as you know, fear is a holy emotion for us. But their fear is not our fear
either. The fear we prize (more properly called awful dread) is the embrace of
the darkness, the state of a sentience totally stripped of its surety, its
pleadings, its excuses, before the huge mystery of
existence; the moment when
the soul turns from its retreat, and fearing all the more, plunges into the
dark abyss, embracing the end. Humans, in my experience, even in the most
special circumstances, never reach that point. They are always expecting to
break free and win the day. I was once privileged to observe a vivisection of
several captive human warriors on the border of the Shadowlands. The
vivisectionists were Imps, as is usual, but the Mage attending was Thardoughuk, a mage of Despair, and the Imps under his
spell were so afflicted with Bleak Hearts that they were almost solemn. I was
attending in an official capacity under the terms of the alliance of the time,
and the whole day (it had a rather festive air, or what passes for festive in
the Shadowlands) was carefully planned. Our Bes-Tharalian
forces had taken the unusual step of capturing opponents in battle rather than
giving them the final peace quickly, at the request of Thardoughuk,
on the condition that they would be not simply subjected to endless agony, but
brought through Despair to that acceptance which we consider holy, and then to
death. Two of our finest priests had negotiated the deal. My job – and I must
say I was bloated with pride at the thought that my strange calling of Xenology finally had an honorable role to play – was to
advise on the tolerances and psychologies of the captives. Anyway, it was to be
a grand experiment, putting the best of Shadow and even Impish natures in the
service, for once, of peace and mystery, but in the end it was a disappointment.
Even under the most exacting tutelage, the humans never turned the corner into
the dark, solemn embrace of the night, that grand embrace of unknowing which is
true meaning, that terror which is almost joy; no, ignorant, stubborn
creatures, they acted until the end as if this were the climax of one of their
loud, heroic horseback theatre-pieces (which by the way, you neglect in your
"Arts" section), as if any moment some of their cavalry would burst
onto the scene and they would slay us all. They never got it. Humans are
fundamentally superficial and absurd. What a foolish game to play, to fight
death, to struggle for the light. No mortal wins that game. Now, you djinn are
long-lived, you abide in the light, and then you die when you die. Simple
enough, if not to my taste. But the absurdity is that the humans slay each
other in droves, their lives are short and brutish, and yet each as an
individual, there on the battlefield with death raging all around, endeavors
not to die, hates it, thrashes against it. Farce.
It occurs to me that in
agreeing to our conditions and then allowing the experiment to fail, Thardoughuk may have hoodwinked us. Never trust a mage.
You emphasize the
industrial proclivities of humans: coal mining, steel forging and such. Other
than in Omistad and Valgrave,
which have significant industries of their own, I believe this is mostly due to
hired or captive dwarven labor, and the more mobile and nomadic human groups
are often without industry altogether. On the other hand, though from a djinn
perspective they are nothing to remark upon, there are some significant centers
of learning in Valgrave, notably Fain u Thadde, where the humans carry on reasonably civil trade
with the more powerful elves of Aliaen. Though
naturally humans excel as warriors, they are also a significant number of human
merchants, particularly in dangerous and forbidding areas such as the Vast
Desert. The struggle and scheming which characterize their nation tend to give
them an advantage in this profession as well.
IMPS
In the annals of politics
and religion, surely one of the most ironic marriages is that between your
people and the Venomous Ones. Of the six Ancient Alliances, surely that of Will
has the most mismatched pair; whenever some Mage levies your two Nations
together, the Djinn never fail to first haughtily ignore, then become coldly
infuriated at the little horrors. The
exception to this, of course, is the Shar'ul Academy,
concerning itself as it does with the extremes of phenomenological existence,
and in particular the court of Vizier Tha'al-Kharun-Sahdhar-Shanala-Qu'al'a'ash-Brzuk-Anaala,
that most expansionist and aggressive of Djinn nobles. I have heard from Theralda,
who was briefly imprisoned there, that Imps have the run of the place, and are
encouraged to practice their arts on prisoners and commoners alike, for the
edification and illumination of the vizier's sages, and to aid his
inquisitors. In return, Theralda observed, the Imps do not play as stupid as they
usually do: for they are quite cunning creatures, in truth. And of course, some of your Sages have kept
their Imps on a short leash, always beat them in the contest of wills, and been
well served by them. Still, these are exceptions, and I have always harbored
the suspicion that if the Faldathi prophecy were to
come to pass, as Shadows and Visions alike appear to believe (though I have
never been able to get a straight answer from members of either species on that
or any other topic), and all the Nations of the world were called to serve one
of the Six Great Forces, quite a few Djinn would defect to Clarity, if only to
get away from the Imps.
We Keepers do not have as
much trouble with the Imps as you do. True, there have been truly horrific wars
between us on occasion; but we have also cooperated well. We do not underestimate them, as you do. They
may be absolutely untrustworthy, but frankly, of all those Nations born of
Strife, they are the most predictable. You can usually bet on them taking the
course of action that will cause the most pain (whereas you cannot bet on
Misfits to do anything). I cannot claim to have affection for them, or to
admire them, but I also cannot get worked up over their depredations. A brain in a bone box, a net of blood
vessels, a bag of fine organs, this is the Boat that carries me to my
destination. And if some Imp raiding party takes me, and plays the tune of pain
upon my nerves, well, that is one more Gate of Fear, one more chance to grasp
the hollow realms' fundamental Mystery, to strip away the false certitudes and
hollow chattering with which we walkers-above hold the Empty Truth at bay. Not that I am volunteering for such an
experience, mind you, but Imps have their role to play. I expect you have never cut open an Imp and
felt your organs convulse at the stench; it is not a pleasant experience,
dissecting the Venomous Ones (one must wear protective garments to avoid being
burned, and be very careful to catch and dispose of all the larvae), but it is
educational, and deeply death-affirming.
I do admire the Mages of
Abomination. What a vast and constant exercise of Will, to endure such
torments, to dominate creatures so full of powerful hatred and vicious caprice
with only the Word, to scrape one's own psyche clean of all attachments, all shreds
of tenderness and doubt and mercy, for if any bit of those emotions remain, the
Imps themselves (never mind the more formidable Abominations) will seize upon
them as a wedge to manipulate and poison, and drag the would-be Magister down.
I admire such single-mindedness, and express my admiration by staying as far
away from it as possible, and if that fails, trying to kill it as quickly as
possible.
You mention two of the
modes of Imp creation: the Greater or Intentional Summoning, as practiced by
the Mages, and the Lesser or Unintentional Summoning, which is less well
understood, but clearly involves a cruel and conscious mendacity or betrayal of
a solemn promise by a sentient. There is also a biological mode, involving the
larvae, which infect and devour a host, giving rise to an Imp. This is less
well known, but is a classic problem in my own field of Xenosarcophagination,
thus I remark upon it.
Ah, I believe in an
earlier draft you referred to the Forces of Abomination as "Dark"
Powers. This is not technically correct, as "Dark" classically
connotes Mystery. Perhaps, however, this is some complex djinni pun that eludes
me. Our Silent, Peaceful Fathers Below are Dark (and in the darkness,
Bone-White): the vile and odious Powers of Abomination are all too well lit by
the Fire.
KEEPERS
With one's own nation, it
is hard to know where to begin. Actually you do an excellent job; you do us
honor by your mentions of our honored Bes-Kandra and Zadath-Ku.
In this section, it is
evident that your bible is a document translated into Middle Keeper, and not
originally written in it, because you overuse the terms "dead" and
"alive", which are only two of the sixteen categories of existence
recognized by all the Keeper languages. Since I cannot think where else to
begin to examine my own people, I may as well pause to give you a lesson in
Keeper; after all, these categories are central to our way of thinking. So, from most to least prized, here are the
categories of existence:
Ancient Keeper Middle Keeper Meaning
-------------------------------------------------------------------------------
1. ThraHull'(h) Thurul Immutable and utter stillness and unbeing.
The mode of existence of the Silent Dark Fathers.
2. Thr'NNutsch(e) Tarnush Not
existing, and being undreamed-of
3. Thr'Nnard Tanard Not existing, and being apprehended only through an emotional
state of terror, and only by immortal beings
4. Thr'NNard(i) Tanardi Not
existing, and being apprehended only through an emotional state of terror, by
both immortal and mortal beings, usually in dreams. The mode of existence of
nightmares.
5. Thr'Strukk'(h) Tasruk Existing absolutely alone, in an
inaccessible place, apprehended only through dreams, and having the power to
kill by an act of will. The mode of being of Trzduk
and Falashi, the Dream Killers.
6. Thr'shann'(h) Tashan Never having beeen
mortal, no longer having a physical form, being
perfectly at rest, and being utterly forgotten. This mode is sometimes
translated into non-Keeper languages as "God-death"
7. Thr'shall'(e) Tashal Having been mortal, died, been properly
buried, having had great honor, having realized Mystery,
having
merged with the Darkness, and having been utterly forgotten in spite of the
best efforts of your civilization.
8. Thr'harruk Taruk Having been mortal, died, been improperly
buried, dishonored, outcast, or a slave, but nonetheless
having
realized Mystery, having merged with the Darkness, and been utterly forgotten.
9. Theh'SSola'h Thesola Having been mortal, died, been properly
buried, having realized Mystery, and
continuing to act and
move
in a body, in the mortal world, out of
duty. This is the mode of a Greater Lich, such as Zadath-Ku.
10. Theh'SSol'hran Thesol'n Having been mortal, died, been improperly
buried or not having realized Mystery, and
continuing to
act
and move in a body, in the mortal world, out of duty. This is the mode of a
Lesser Lich, such as Bes-Kandra at the end of her reign.
11. Thr'zzan(e) Tazan The state of a mortal whose bodily systems
are failing as a result of starvation, suffocation or loss of
fluids,
due to having been buried, embalmed, or impaled with ceremonial honors,
particularly if unwilling. This is considered to be the ideal state in which to
apprehend Mystery, and you will note that the slaves who are honored by being
so buried with Kings actually achieve a higher status
thereby
than the Kings themselves will achieve unless they themselves apprehend
Mystery, and only then until they are forgotten (i.e. become Tashal).
Interesting
tidbit: Zanaa of Hope, herself, was in such a state
in a Keeper Tomb when she had her Great Revelation, and although the case is
exceptional
in that the Revelation was a Revelation of Clarity, and in that she was
rescued, I have nonetheless always felt that in this sense the Visions owe us
Keepers a debt -- not that they would admit it.
12. Thr'sharaf Tasharaf Having been mortal, died, been properly buried,
having had great honor, having realized Mystery, having merged with the
Darkness and being remembered and honored still by your civilization.
13. The'SSol'chur Thesolur Having been mortal, died, and continuing to act
and move in a body, in the mortal world, for reasons other than duty. This is
the mode of a Vampire, for instance.
14. Thr'SSaraf(e) Tasaraf Having been mortal, died, and either been
improperly buried, or not having realized Mystery, and being remembered still.
In practice, frankly, the state of most Keeper dead. While remembered, honored
and tended, however, there is a chance that these may become Tasharaf, and then Tashal.
15. Thr'SSarall(e) Tasaral Having been mortal, died, not having realized
Mystery, and being forgotten. As far as I know, the state of most of the dead
of the non-Keeper nations, except where the Keeper Code is in force. According
to orthodox Keeper belief, there is no chance for these to progress to other levels, although
there are heretical currents which have their doubts.
16. Thr'zzash Tazash Being mortal and alive. The mode of living
members of the 12 Nations, most Mages, other sentients, and non-sentient
animals and plants.
Since coming into contact
with other Nations, Keeper languages have shifted, and Middle Keeper, for
instance, recognizes two other categories:
Middle Keeper Meaning
--------------------------------------------------------------------------------
17. Nazash Being
fundamentally immortal, real, non-alone, and taking action in the world. "Nazash" is used to describe the mode of the various
unseen but active immortal beings in which some
of
the other nations believe, and of beings believed by some to be immortal, for
instance a debate rages as to whether the Horror Maloch
is Tazash or Nazash. Note
that these beings, as they are unable to die and probably unable to realize
Mystery at all, are pitied and relegated to the seventeenth status.
18. Nanardi Not
existing, and being apprehended through means other than terror: the mode of
ideas, figments and fancies.
There are various
theological/political disputes raging around these categories, such as whether
it is possible for a being dying, for instance, in terror on a battlefield, to
be in extraordinary circumstances considered Tazan
(an opinion naturally favored by the military caste, and despised by the
priests and embalmers); what to call those beings who would be Taruk, except that they are still remembered, or to put it
another way, the improperly buried Tasaraf who
realize Mystery (the orthodox consider these a kind of Tasaraf
until forgotten, but many in the lower classes hold them to be at least
equivalent in honor to the Thesolur, and some
radicals have called them Tasharaf, for which crime
they are usually executed and buried improperly, giving them a chance to test
their theory); and the bitter priestly debate over whether mortals can realize
Mystery while alive, and if so what to call them, about which there are
innumerable opinions; and the historical debate about to what extent Nanardi are a corruption introduced by contact with other
nations: some isolationist romantics deduce (absurdly in my view) from the
absence of such a concept in Ancient Keeper that our ancestors were pure
creatures of Mystery and Will, with no ideas, figments or fancies at all, but
only "nightmares, the apprehension of duty, and action". I fear this romantic tomfoolery is becoming
popular here in my lovely Bes-Tharal, which will not
help my case if my correspondence with a Djinn is discovered -- Djinni are
considered the worst culprits in the introduction of Nanardi,
or ideas, into the world and thence the previously pure Keeper brains!
MISFITS
Simply because of their
variety, the dissection of Misfits occupies a great deal of time and attention
during every Keeper scholar's study of Xenoanatomy.
In fact even at the primary school level, Misfit organs are often brought into
dissection classes as an attention-getter. However, it is a dangerous and
somewhat frustrating discipline. Misfit organs have been known to explode,
flee, or begin to speak during a dissection.
In fact, when I was a young student in Bar-Thadarak,
during a dissection of a Misfit who had lived in Keeper country, the presumed
pancreas began to loudly criticize the professor's performance in fluent
Northern Middle Keeper, driving the old hound to distraction while we students
tried to suppress growls of laughter. In
extreme cases, determining when Misfits are in fact dead, or which parts of
them are dead, is often quite demanding in and of itself. And it is a
discipline never really mastered.
I know of nowhere in the
world where Misfits follow the Keeper Code, so most of the sample Misfits we
have are taken in battle or simply expire while living in nearby areas.
Misfits' lifespans seem to be as variable as their other attributes. Though Misfits
take great joy in one another's company, they seem to neither grieve for their
dead, nor to have any attachment to their remains. Misfit corpses are most often abandoned,
sometimes eaten, and other times recycled into housing materials, jewelry, and
so on. Generally speaking, even in strict Keeper-Code areas, enforcement of the
Code seems useless against Misfits. Keeper legions, attempting punitive action
against Misfits for failing to yield their dead, are sometimes victorious, but
since there is never a governing body with which to negotiate (Misfits claiming
to be leaders or their emissaries invariably turn out to be kidding), and
Misfits generally never sign nor keep contracts, nor do they seem to fear
retribution, there seems little point. They do become angry at what they see as
meanness and injustice, and flock to each other's defense, but when the battle
is ended or the other side attempts to negotiate a peace, they tend to lose
interest and wander off. I was once
involved in such a negotiation, with an extraordinarily straightforward and
reasonable Misfit named Thud Thud (in fact he had been a Djinn, and left to
embrace Unmaking of his own volition, after coming to the conclusion that Truth
lay in Freedom, and Unmaking was the true path to Freedom), who explained to me
why Misfits don't sign treaties or contracts: because they find the notion of
predicting their own behavior laughable. This is also the reason that they do
sign treaties, when they do: because it's so funny.
It is easy to mistake the
Misfits for fools, or their society's utter disorganization for weakness.
Certainly they are foolish, but they are extremely formidable. They lack social
organization, but not society; information travels fast between Misfit
encampments, and in a sense their society does make decisions, largely by means
of the fashions, tales and rumors that race through the Misfit nation
constantly. The Impish secret society Izithikum, or Last Blind Gurgle, was entirely wiped out by
Misfits after they had done something particularly horrible to the well-beloved
Misfit bard Goldfish; jelly made from Izithikum
spines and mulberries instantly became the fashion, and collecting the
ingredients struck innumerable Misfits as endless fun (though others were
equally amused by trying to disguise themselves as Izithikum
Imps and have their spines harvested; those who actually succeeded in putting
one over on their fellows in this manner were widely (though posthumously)
regarded as hero-jesters). I am relatively sure of the accuracy of this story,
having heard it not only from Thud Thud, who of course might have been kidding,
but also certain details from a Shadow who was involved with Izithikum, who was definitely not kidding.
SATYRS
Technically, satyrs,
dryads, nymphs, mossy goats and magic grey birch trees comprise the five sexes
of a single extremely complex pentamorphic species,
or at least that is the current theory among most Keeper and Dwarven
xenologists, though I have the vague suspicion that it may have originated as a
vulgar joke, possibly told by the Satyrs themselves but more probably – given
its abstruseness – by Elves. Then again, other such extremely complex
interactions have been observed where the House of Nature is particularly
potent, as it is in the Satyral Groves. For all practical purposes, at any rate,
these five sexes, only three of which are sentient, comprise five different
societies, and so may be treated as separate peoples for ethnographic
purposes.
I note that, with typical
djinni delicacy around the functions of the body, you comment only tangentially
on the Satyrs' legendary sexual exploits (indeed, you employ the somewhat
ambiguous term "maidens", to which one is forced to add, "not
for long..."). In addition to each other and the other four purported
members of their technical species (though what they do with the birch trees
was never clear to me), Satyrs exercise their extraordinary libidos on just
about anything willing to undergo the experiment. I think they draw the line at
Imps, and at Shadows after the first such attempt.
The fact that, of all the
peoples of Nature, only Satyrs are traditionally numbered among the Twelve
Nations, has of course been the subject of much debate. Often it is simply asserted the Nature is so
fecund and prolific, her sentient and nonsentient
species do uncountable, that Satyrs are simply taken as representative. The
economic argument has been made that Satyrs tend to enter into trade with the
other Nations, whereas the other peoples of Nature find her immediate bounty
sufficient; this fact has largely to do with the Satyrnine
predilection for fermentation, a process that is best achieved with some degree
of technical sophistication. I have even
heard advanced the theory that Satyrs are tool-using, whereas the other
Naturals are not; this is simply inaccurate, for brownies and apparently also Utaban Foxpeople use tools,
whereas Visions are extremely reluctant to do so. I think in the end it is
simply that Satyrs, like the other eleven, will take up swords and bows on the
battlefield in the service of Mages; that and the absurd need for the devotees
of Clarity for everything to work out neatly in the end: twelve Houses, hence
twelve Nations, there you are.
I would disagree with your
assertion that the Satyrs serve Nature best.
If the peoples of Nature were as judgmental as yours and mine are, they
might well argue that in trafficking with made things and with planned battles,
the Satyrs have fallen from the ideal.
But Naturals seem inherently pluralistic, and they respect that the
Satyrs' efforts defend the Groves.
Satyrs and Keepers rarely
find themselves on the same side of anything; they are lazy, ridiculous
creatures of the wilderness, and we are solemn, disciplined masters of great
cities. Satyrs make exceedingly poor
slaves: they pine away quickly but loudly in our quiet, empty lands. They have none of what we call courage. But I
cannot find it in my entrails to truly despise them, for they are not
hypocrites. Their lusts are open, wild
and honest, not like the cloying decadence of Elves; they clutch as desperately
for life as do the Humans, but at least they do not affect to relish the
battlefield. Although it is the sort of
opinion which one no longer barks aloud in Bes-Tharal,
I say leave them to their groves and their orgies, where they do not trouble
us; let them sweeten their lives with those strange things that are as sweet to
them as the dark peace is to us. They will all be quickly Tasaral,
buried badly and forgotten; let them have their spring evenings.
It is a dangerous sign for
me, old friend, that I can appreciate, even at a great distance, the pleasures
of a Satyr; it means I have spent altogether too long studying the Tazash of other Nations. I have turned one eye away from my
steadfast, longing gaze into the sweet grave; one eye watches the nymphs and
bears dancing in a green grove, and finds it utterly alien, but fascinating
nonetheless. Infatuation with Tazashun is the most
fatal psychological disease that can befall a Keeper.
Some Satyrs who reach a
great age become somewhat more solemn, like earthier versions of the proud
Centaurs. Their hair turns white, their flesh gnarls, moss grows upon them and
birds nest in their hair, and they become quiet, laughing sages of Nature.
Usually they leave the lowland groves and settle in forested mountain
country. They leave the nymphs and
brambles to their grandchildren, and carry out subtler dalliances with dryads,
Witches, and heroes and heroines of various Nations who seek them out.
SHADOWS
I must confess, it has
been some days since I last wrote. I have been avoiding this section.
My hand shakes; I am in
the presence of that holy fear, a priceless gift I know, yet not one I embrace
with my whole being.
I have watched myself
carefully, said nothing of my political convictions for years now, made no
further attacks on the radical Sar-nanardu-chal (the romantic isolationists I mentioned earlier who
blame the supposed fall of Keepers from their ancient glory on the introduction
of Nanardi from the other Nations); I have not
published the fruits of my xenological research.
Still, they know. I have been passed over again and again for
the privilege of being killed and embalmed; I am now by far the oldest lecturer
in the department, all the others having been granted rest in a manner that is
said to almost guarantee Tasharafun. I have never
been financially successful; I cannot even afford a suspect peasant's mound
burial with a single paid funereal howler and a cheap enamel inscription in a
crowded public hall. I have been
snubbed, excluded from every burial society in the city. I am growing daily more enervated. I twitch.
Theralda's visits are a comfort and a solace, but also a mixed
blessing. She is well esteemed by my
people, and a few decades ago my association with her would have brought me
honor. But in the current climate, such a relation with any outsider,
particularly a Dwarf, is highly suspect. I fear it worsens my case.
In fact, I believe I am
guilty of the unspoken accusations.
First, I am a heretic. I have long since gone beyond the accumulation of
useful knowledge for the business of easing the way into the darkness, or the quest
for the open question that leads to the apprehension of Mystery. I have been
seeking knowledge-for-it's-own-sake, or worse yet, certainty. I am infected with Clarity, I stink of it. I do not blame you, friend; if a fool tries
to builds a pyramid from water, no one blames the water for his failure.
Second, I am a traitor. We
are Keepers of Secrets, yet I have been yapping our secrets to the wind.
Third, I am perverted. Each time I have been passed for the honor of
the grave, I have grieved; but another voice in me, an alien voice, has been
relieved. Not that I love prancing creakily in this outworn body!
No, it is that
clarity-lust, that hunger after knowledge, that makes me foolishly glad for
more days in the too-bright, twitching, noisy, stinking world of the living. As
if learning more would do more than poison me for that moment when I face the
Bone-white Fathers, and all is swept away!
There is but one cure for
a Keeper with the disease I have. I know it, but I do not report my crimes, and
beg for the honor of the cure. Partly I am afraid that they will not waste the
resources on an old fool like me; they will leave me as I am, only more of a
laughing stock; or end me, but let me lie unburied, unmarked, soon to be Tasaral. But even
more, I think, I am afraid of the cure itself.
The cure is a Shadow
Friend.
Shadows and Keepers are
brothers in Mystery, we have ancient and strong relations. In some sense, the foreign policy of the
Keepers has always been divided between a faction, usually the majority, which
prizes Shadows as our most important allies, followed by Imps, and an almost
always much smaller faction that looks to Dwarves and Gargoyles. I am by nature
of this Orderite faction, which is now more even than
usual in disrepute. The Sar-nanardu-chal are Strifites, and very close to the Shadows; of all the
Nations, only the Shadows brought no Nanardi, no
ideas or fancies; instead, Shadows bring nightmares, which are Tanardi, one of the most sacred states of existence.
The institution of the Shadow
Friend is old, much older than the current political scene; it was already well
established and much used even in the days of Queen Bes-Kandra, the greatest
partisan of the Orderites ever among our monarchs. In
those days, however, it was a sort of duel, an honor match between our two
peoples. Now it is more a test, penance,
punishment and therapy for the Keeper; the Shadow chosen is a kind of
professional in the matter.
The Keeper is assigned a
Shadow. The Shadow stays with him always, sings to him, gives him tasks,
touches him. The Shadow may take him away, into the desert, or stay with him in
a little room, or follow him about his daily routine, where no one will look
his way or acknowledge the Shadow's bleak existence.
The Shadow is expert in
being horrible, expert in conjuring Despair, in finding the fond memories,
self-indulgent whimsies, little boasts and longings that accrue to the brains
of Keepers in this imperfect, restless, too-bright life, and crushing them to
ash and silence; in finding the idiosyncratic, unconfessed, secret fears,
frustrations, and bitternesses we each harbor, and
making of them huge chambers in which the two of them dwell. In the first stage, the Keeper is stripped
bare, breaks down, confesses his sins, and, no matter how well he knows the
system, expects to be forgiven and freed. In the second stage, he loses all
dignity, cries and pleads, howls madly, tries violence, tries patience, tries
escape, and always fails. In the third stage, the Keeper becomes numb, loses
all sensation, sits dully rocking back and forth. Some of the most
inexperienced Shadow amateurs fail to move beyond this point, but as I
mentioned, they are no longer employed.
In the fourth stage the wounds are ripped open again, and in a final
searing clash the Keeper's personality is destroyed. In the fifth stage the
husk of the Keeper is exposed to deeper pain, guilt, horror, desperation, and
remorse. And in the sixth stage, the Keeper starts to become a Shadow.
Only in this stage does
the ancient duel begin, between the old Keeper-nature and the new Shadow-nature
of the his being. It is a sacred contest
for us, articulating as it does the sacred balance between Mystery and Will. Up
until now the Keeper's struggles have all been to save his identity, or to not
see the true pain and horror before him; and as he is at bottom a creature of
Mystery, one who must confront the white bones in the darkness, he will always
fail. But now his Keeper-nature rebels,
now that the Shadow lure has already taken hold; and now not to save himself,
now without any more idea of who or what he is, with no reasons, no excuses, no
ideas, his Will emerges, to dominate the Strife boiling within him and drive it
out.
Or to try to, anyway.
If his will is strong
enough, if he deserves the name Keeper of the Dead, he vanquishes the
Shadow-spirit and emerges purged of all flaws, owning Mystery, a true servant
of the Will, clean, eager to embrace the Bone-white Fathers, or, if he must, to
remain in this world, to dominate it, to show it Mystery. Depending on the
contract, sometimes he is permitted to execute the Shadow Friend and bury it
with honor; sometimes the Shadow simply leaves. He is never the same being
again, but he is redeemed, revered, even heroic.
If his will fails, he becomes
a Shadow, and the Shadows leave together for their own country. He was not fit
to be a Keeper, and the Shadows are glad to have him. I am speaking
metaphorically: I do not think Shadows are really ever glad. They have a kind of contentment-in-horror, a
satisfaction of being given over entirely to Despair. Though they never cooperate or speak unless
pressed into joint service by a Mage, they have a kind of bleak fellowship;
unlike Keepers and Djinni, Shadows do not judge each other.
I do not think my will is
strong enough. I think I will be slipping through the mountains soon.
There are other choices. I
could leave Bes-Tharal. I could travel to other
Keeper cities, though I doubt it would be much different there: the mood of the
times is everywhere. I could perhaps find a place in some human warlord's
court, although I despise humans; there are humans who employ renegade Keepers
as executioners and torturers; though we do not relish the latter work as Imps
do, we are more reliable, and our knowledge of anatomy makes us skillful at
it. And of course, the other
transformation is always open; I could find the nearest encampment of the
Misfit fotoau, embrace their ways, choose Unmaking,
and become one of them, as purely and completely as with the Shadows. Actually
that would be the safest route in a way: anywhere else, in a human court or a
satyr glen or a dwarven stronghold, if the Sar-nanardu-chal decided to make an example of me, they could send a
Keeper legion to escort my Shadow Friend, and in these times, what other Nation
would be sure to defend an outsider from his own people? But the Misfits make no such distinctions;
the rawest newcomer who chooses them is one of their own.
But this is all idle
foolishness. I will not run. I am a perverted
heretic traitor, but I am a Keeper, and I follow my people's way. In the end, I believe it is the right way;
this identity, with its addictions, quirks, and preoccupations, is a burden. I
may not adhere with perfect orthodoxy to the belief in the sixteen levels of existence;
I may not even be entirely convinced that the vast elaborate ceremony of a
King's embalming confers all that much advantage over a pauper's grave; but I
believe in the core of the Keeper Way, that in the end we are alone,
confronting the Mystery, the lonely question to which there is no answer; in
the end, the self and all its baggage are stripped away, and we stand before
the Dark Fathers; we go into the night and are forgotten, and this conscious
instant is our brief chance to know the Night, to embrace it with whole and
holy fear, that we may be loved and nourished by the final peace.
Shadows are not all dark,
by the way; the most terrible, those most often chosen for Keeper's Friends,
are bone-white and ash-gray; and there are rumors that the oldest and most
horrific shadows of all are transparent, so that they could be anywhere, they
could be with you this moment, and that they pass through walls (the three
types are respectively known as Shades, Shrouds and Specters).
VISIONS
I will press on, and
finish my reply to your bible, old friend, that Theralda
may leave. I am fairly certain that the
department plans to act with regard to my case, and I am also fairly sure that
they are waiting for my guest to depart. I have not told her what will happen
to me; when she delivers this manuscript, I hope you will explain it to her,
and tell her that my relations with the two of you have been an error, perhaps,
but a sweet and wonderful one. Ah, I am
a melodramatic old cur. Perhaps there
was no error, but only my Fate; perhaps I will win the contest with my Shadow
Friend, and my errors were in the end a path to glory. I should be clear: even
in that case, you will not know me anymore; the Zaduth-Jar
you know will be gone, replaced by someone better, in my terms, but probably
not nearly as interesting, in yours. Ah well.
I am afraid my reaction on
your Visions chapter is somewhat like that with the Elves; clever as you are,
great Al-Fath-Hunda'ath-Banezub-Hazraa,
I hope I will not offend if I submit that you are easily taken in by the
propaganda of the Clarity Nations. Visions may have very little weight, but
they clearly have inertia; all that is required is to strike one on the
battlefield to discover that. Though I
know of no Keeper who has had the pleasure of dissecting a Vision, as they tend
to spontaneously combust at death, I am sure that it could be accomplished in
principle, and that the Vision's body would contain organs and tissues: strange
ones indeed, but there nonetheless. For
beings "able to exist across all time", they are remarkably bad at
dodging blows from an accomplished Keeper swordsman. One would think this transtemporality
would make them somewhat better at strategy and tactics, or perhaps at moving;
but other than their ability to walk on water, it seems to take a Vision
battalion as long as anyone else to travel!
They do seem strangely
composed; when struck, they seem to bleed light. It is not clear to me whether Visions eat;
they have extremely protean features, and their mouths may be present merely as
cosmetic features, as a kind of protective mimicry of the other Nations. I am tempted to follow the opinion of Fanar-Chahr in this matter, who holds that Visions are
essentially solar creatures, deriving energy from sunlight, as Dwarven
experiments have shown that plants do as well.
However, Dwarven mechanical calculations also lead one to believe that
the motive energy Visions display is much more than that which plants derive
from sunlight, leading one to the conclusion that this is not their only energy
source. It may of course be the case
that Visions are able to convert Hope into motive force, in a manner similar to
Mages' spellcasting; I am certainly no thaumaturge, but I find this somewhat
suspect. Mages are chary with Mana: if
every Vision archer or messenger tapped this power, I would expect them to use
Visions reluctantly. Perhaps Visions are
connected in a limited fashion to a brighter plane, and draw energy from there
as well as from the sun.
As for the various descriptions
of the Visions' Eternal Home, they are charming, and I am not one to scorn
anyone's religious ecstasies, but after all, that is just what they are:
visions. It is not surprising that
Visions do not speak clearly of their Home, since as I have remarked, they
never give a straight answer to anything.
(I am amused to remember that as a pup, I believed Clarity must have
something to do with factualness, and that the denizens of the Clarity Houses
must be straightforward types. How far from the truth!)
Visions are at least brave
on the battlefield, or rather they seem relatively indifferent to death.
One of the intriguing
aspects of the house of Hope is its ability to attract converts from the other
Nations, although unlike with Shadows and Misfits, the defectors do not become
Visions, but simply follow them. In a sense this is not much different from our
taking of slaves, though those involved are enslaved by Hope itself, rather
than by force. Of the two, Hope is by
far the sterner taskmaster. Zanaa herself, of course, was no Vision, although it is not
clear just what she was (my guess is Human, given her apparently mercantile
knowledge of the Vast Desert.)
Though I am somewhat
skeptical, I basically credit the idea you advance about Vision's infancy as
immaterial essences influencing the emotions of sentients. Partly, because this
makes sense of Hope's ability to attract defectors. However, there is another
well-known theory, which I find appealing because of its parallelism to the
Lesser Summoning of Imps; that Visions are born on another plane and summoned
by sentient beings who, in desperation, turn to Hope; summoned indirectly, in
that the Visions either first appear incorporeally, and then gain solidity, or
appear only later or elsewhere; or in very extreme cases, summoned
directly. In any event, as with Imps,
there are also communities of visible Visions living in the world, usually in
the presence of Mages of Hope, but not always.
They engage in little commerce, but they do evangelize among the other
Nations. In addition to those who explicitly defect to Hope and become the
servants of the Visions, groups of many nations that build walled sanctuaries
in inaccessible areas (many are to be found in the Vast Desert, others in
mountain fastnesses, others in the jungles of Utabo,
others in lakes among the Nereids), Visions send emissaries to spread their
message -- which frankly, if you ask me, is hardly a message at all, but more
of a mood -- particularly among Elves and Satyrs, who almost always receive
them; Djinn -- particularly the Ch'tai Academy; and
Dwarves, who I think put up with them more out of courtesy than anything else.
These groups one would predict, as they are naturally allied with Hope; but
Vision emissaries are also found not only among Humans and Gargolyes,
but even among Cyclopes and Misfits (though I think the mutual incomprehension
and bafflement is quite high in those cases.)
There is a natural tension
between these emissaries' purported role to advise, rouse, and give solace, and
their missionary activities. The former is not insubstantial: in the presence
of Visions, I myself have felt that sense of endless possibilities, that
lightness of the internal organs, that restless yet serene yearning which their
presence inspires in all sentients. I found it quite disturbing. The dogged,
childish belief of the Humans that everything is going to turn out physically
-- that the cavalry will arrive -- is simply absurd; but this Vision spell, the
feeling that everything will turn out *cosmically* all right, is wrong but
seductive. They are dangerous creatures,
make no mistake. If they are carefully
controlled, another Nation can indeed use these emissaries to inspire their
troops with (false) courage, to rouse a monarch struck with listlessness, and
so forth. But like the embalmer who
begins to sip motive ichor to work longer hours, they are playing with
fire.
Many Nations have found
this out; the obvious case is that of the Dwarves of Vandesford,
in the far cold South. There a dwarven fastness, which was imperiled by
repeated attacks from semi-civilized Snow Trolls (by the way, it has been
conclusively proved by dissection that Trolls are not related by blood to
Cyclopes, though the supposition is that their provenance is also of the House
of Body) and by hunger, accepted Vision emissaries to boost morale. These then
offered to send a garrison of Vision troops as reinforcements. In the end, the Snow Trolls were decisively
beaten, but by this time the entire community had converted to the House of
Hope, abandoned the Dwarven arts altogether, and become a huge sanctuary, which
was attracting more converts continually. The other Dwarves of the area, led by
the Mage of Making Jandar, were compelled to make war
upon their own people out of duty to their House, and to stop the flow of
defectors draining their reserves. After
this, Vision emissaries in the South were forced to agree to certain limits on
their activities, but you can never really reason with fanatics. (Of course, the blame can be laid at the feet
of the other Dwarven communities for relying on the Visions to reinforce their
brethren in the first place, probably the fault of a corrupt or naive
administration, or these endless Dwarven political intrigues).
-----------
So ends my review of your
bible. Publish it, my friend; in these times, it is vital that the Nations
understand one another. Immoderate warmaking, driven
by ideological rigidity, threatens to litter our world with corpses which will
go unburied and unremembered, swelling the ranks of the Tasaral,
and that is a fate I wish on no creature, not even an Elf. Not only that, but as these tides rage, we
will be driven more and more into the hands of Mages; pitted against one
another, the tribes and cities of the Twelve Nations will cede their
independence to the spell-lords, to serve them on the battlefields and in their
mighty Sancta. I do not trust Visions, I
do not trust Seelies; but even less do I trust Mages,
even (or especially!) our own. They are
not of our world, my friend. They may
claim to be our protectors, our champions, but we are playthings to them.
Soon, one way or another,
the Zaduth-Jar you knew is no more. Be well, be clear
of Mind, and I hope you will allow me to express my earnest wish that at the
end of your days (which I suppose you prefer to be many), you truly grasp the
Night. It is not our way to proselytize
like Visions; we bury with the proper ceremony, and let the soul take care of
itself. But you are an exceptional Djinni, for your willingness to ask
questions for which Reason may not be sufficient, for which one must seek
unknown answers in the World; so I am moved to pray that that same courage of
Will lead you in the end to realize the Mystery, the unanswered question, in
which all sentience ends.
Your friend,
Zaduth-Jar, Keeper of the Dead